X Must Die Update 0.2!
X Must Die Update 0.2 Changelog
Fixed the Charger's hp coloration.
Fixed the Berserker's damage coloration.
Fixed enemies spawning on-screen when standing at the edge of the level.
Fixed Explode's collision radius for inflicting Bleed.
Fixed an exploit that allowed Duration to be upgraded more than 3 times.
Fixed keyboard menu navigation bugs.
Juggernauts now heal nearby allies at the cost of their own health.
Swarmers no longer damage the player and instead halves their speed while in physical contact.
Rebalanced Homing, making it less powerful.
Rebalanced Pierce and Ricochet when paired with Explode, explosions are now set off with each Pierce/Ricochet.
Rebalanced Slow, speed is now reduced relative to Slow level instead of just being halved.
Rebalanced Regeneration, making it more powerful.
Homing and Pierce no longer conflict with eachother.
Homing and Ricochet no longer conflict with eachother.
Detonate's Size and Damage now scales with enemy size and health.
Enemy damage now scales with wave.
Reduced enemy stat growth.
Implemented partial keyboard menu navigation.
The player can now move with the arrow keys as well as the W,A,S,D keys.
Added countdown after beating a wave.
Added 1 second buffer on upgrade screen to prevent misclicks when a wave ends.
Aura, Cloud and Field pulse speed is now modified by Fire Rate. (This is purely aesthetic.)
Increased number of upgrade options from 3 to 5.
Increased base rerolls from 1 to 2.
Added critical hits, the base critical hit chance is 10%.
Added a health bar for the player.
Added a shield bar for the Shield upgrade.
Added two more levels to the Autofire upgrade.
Turned Reroll count blue to signify that it resets after each wave.
Added Lock. Allows you to lock an upgrade option so that you can select it again later.
Added Remove. Allows you to permanently remove an upgrade option from the pool.
Turned Lock and Remove counts red to signify that they don't reset after each wave.
Modified stats page to display upgrade levels instead of their actual values.
Added Amplify upgrade
Added Armor upgrade
Added Charge upgrade
Added Clicker upgrade
Added Cloud upgrade
Added Critical Hit upgrade
Added Field upgrade
Added Frailty upgrade
Added Guide upgrade
Added Heal upgrade
Added Lock upgrade
Added Recoil upgrade
Added Remove upgrade
Added Shield upgrade
Added Singularity upgrade
Added Snowball upgrade
Added Spear upgrade
Added Sword upgrade
Added Trail upgrade
Added Turret upgrade
Added Vortex upgrade
Added Warp upgrade
Added Weaken upgrade
Added Beam fusion
Added Boomerang fusion
Added Blast fusion
Added Cleave fusion
Added Impale fusion
Added Mirror fusion
Added Nuke fusion
Added Omnislash fusion
Added Omnistab fusion
Added Shrapnel fusion
Added Whirlwind fusion
Files
Get X Must Die
X Must Die
How long can you survive?
Status | In development |
Author | EthanHawks |
Genre | Shooter |
Tags | 2D, GameMaker, Minimalist, Perma Death, Roguelite, Short, Singleplayer, Top-Down, Top down shooter |
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